Explorar o código

Game version v6.0.6 changes added.

Iñigo Valentin %!s(int64=5) %!d(string=hai) anos
pai
achega
83bfd954d6
Modificáronse 100 ficheiros con 17517 adicións e 23082 borrados
  1. 16 1
      application/entity/K_Unit.php
  2. 21 1
      application/helper/HTML_Helper.php
  3. BIN=BIN
      application/sw.sqlite
  4. 17480 23080
      install_data/install_base.sql
  5. BIN=BIN
      public/img/skill/00003217.png
  6. BIN=BIN
      public/img/skill/00003218.png
  7. BIN=BIN
      public/img/skill/00013716.png
  8. BIN=BIN
      public/img/skill/00013901.png
  9. BIN=BIN
      public/img/skill/00013902.png
  10. BIN=BIN
      public/img/skill/00013903.png
  11. BIN=BIN
      public/img/skill/00013904.png
  12. BIN=BIN
      public/img/skill/00013905.png
  13. BIN=BIN
      public/img/skill/00013906.png
  14. BIN=BIN
      public/img/skill/00013907.png
  15. BIN=BIN
      public/img/skill/00013908.png
  16. BIN=BIN
      public/img/skill/00013909.png
  17. BIN=BIN
      public/img/skill/00013910.png
  18. BIN=BIN
      public/img/skill/00013911.png
  19. BIN=BIN
      public/img/skill/00013912.png
  20. BIN=BIN
      public/img/skill/00013913.png
  21. BIN=BIN
      public/img/skill/00013914.png
  22. BIN=BIN
      public/img/skill/00013915.png
  23. BIN=BIN
      public/img/skill/00013916.png
  24. BIN=BIN
      public/img/skill/00013917.png
  25. BIN=BIN
      public/img/skill/00013918.png
  26. BIN=BIN
      public/img/skill/00013919.png
  27. BIN=BIN
      public/img/skill/00014002.png
  28. BIN=BIN
      public/img/skill/00014007.png
  29. BIN=BIN
      public/img/skill/00014012.png
  30. BIN=BIN
      public/img/skill/00014101.png
  31. BIN=BIN
      public/img/skill/00014102.png
  32. BIN=BIN
      public/img/skill/00014103.png
  33. BIN=BIN
      public/img/skill/00014104.png
  34. BIN=BIN
      public/img/skill/00014105.png
  35. BIN=BIN
      public/img/skill/00014106.png
  36. BIN=BIN
      public/img/skill/00014107.png
  37. BIN=BIN
      public/img/skill/00014108.png
  38. BIN=BIN
      public/img/skill/00014109.png
  39. BIN=BIN
      public/img/skill/00014110.png
  40. BIN=BIN
      public/img/skill/00014111.png
  41. BIN=BIN
      public/img/skill/00014112.png
  42. BIN=BIN
      public/img/skill/00014113.png
  43. BIN=BIN
      public/img/skill/00014114.png
  44. BIN=BIN
      public/img/skill/00014115.png
  45. BIN=BIN
      public/img/skill/00014116.png
  46. BIN=BIN
      public/img/skill/00014201.png
  47. BIN=BIN
      public/img/skill/00014202.png
  48. BIN=BIN
      public/img/skill/00014203.png
  49. BIN=BIN
      public/img/skill/00014204.png
  50. BIN=BIN
      public/img/skill/00014205.png
  51. BIN=BIN
      public/img/skill/00014206.png
  52. BIN=BIN
      public/img/skill/00014207.png
  53. BIN=BIN
      public/img/skill/00014208.png
  54. BIN=BIN
      public/img/skill/00014209.png
  55. BIN=BIN
      public/img/skill/00014210.png
  56. BIN=BIN
      public/img/skill/00014211.png
  57. BIN=BIN
      public/img/skill/00014212.png
  58. BIN=BIN
      public/img/skill/00014213.png
  59. BIN=BIN
      public/img/skill/00014214.png
  60. BIN=BIN
      public/img/skill/00014215.png
  61. BIN=BIN
      public/img/skill/00014301.png
  62. BIN=BIN
      public/img/skill/00014302.png
  63. BIN=BIN
      public/img/skill/00014303.png
  64. BIN=BIN
      public/img/skill/00014304.png
  65. BIN=BIN
      public/img/skill/00014305.png
  66. BIN=BIN
      public/img/skill/00014306.png
  67. BIN=BIN
      public/img/skill/00014307.png
  68. BIN=BIN
      public/img/skill/00014308.png
  69. BIN=BIN
      public/img/skill/00014309.png
  70. BIN=BIN
      public/img/skill/00014310.png
  71. BIN=BIN
      public/img/skill/00014311.png
  72. BIN=BIN
      public/img/skill/00014312.png
  73. BIN=BIN
      public/img/skill/00014313.png
  74. BIN=BIN
      public/img/skill/00014314.png
  75. BIN=BIN
      public/img/skill/00014315.png
  76. BIN=BIN
      public/img/skill/00014401.png
  77. BIN=BIN
      public/img/skill/00014402.png
  78. BIN=BIN
      public/img/skill/00014403.png
  79. BIN=BIN
      public/img/skill/00014404.png
  80. BIN=BIN
      public/img/skill/00014405.png
  81. BIN=BIN
      public/img/skill/00014406.png
  82. BIN=BIN
      public/img/skill/00014407.png
  83. BIN=BIN
      public/img/skill/00014408.png
  84. BIN=BIN
      public/img/skill/00014409.png
  85. BIN=BIN
      public/img/skill/00014410.png
  86. BIN=BIN
      public/img/skill/00014411.png
  87. BIN=BIN
      public/img/skill/00014412.png
  88. BIN=BIN
      public/img/skill/00014413.png
  89. BIN=BIN
      public/img/skill/00014414.png
  90. BIN=BIN
      public/img/skill/00014415.png
  91. BIN=BIN
      public/img/skill/00014416.png
  92. BIN=BIN
      public/img/skill/00014417.png
  93. BIN=BIN
      public/img/skill/00014418.png
  94. BIN=BIN
      public/img/skill/00014419.png
  95. BIN=BIN
      public/img/skill/00014502.png
  96. BIN=BIN
      public/img/skill/00014507.png
  97. BIN=BIN
      public/img/skill/00014512.png
  98. BIN=BIN
      public/img/skill/00014601.png
  99. BIN=BIN
      public/img/skill/00014602.png
  100. BIN=BIN
      public/img/skill/00014603.png

+ 16 - 1
application/entity/K_Unit.php

@@ -350,7 +350,22 @@
             }
             // No to, no from. Silver unit.
             if ($this->awakens_from == "" && $this->awakens_to == ""){
-                $this->title = $this->element_name . " " . $this->name;
+                if ($this->base_stars >= 4){
+                    // SFV Collab event units, always awakened.
+                    $this->title = $this->name;
+                }
+                elseif($this->archetype == ARCHETYPE_ID::MATERIAL && $this->element == ELEMENT_ID::LIGHT){
+                    // Rainbowmon, always awakened
+                    $this->title = $this->name;
+                }
+                elseif($this->archetype == ARCHETYPE_ID::MATERIAL && $this->element == ELEMENT_ID::DARK){
+                    // Devilmon, always unawakened, but dont include element
+                    $this->title = $this->name;
+                }
+                else{
+                    // Unawakeable monster
+                    $this->title = $this->element_name . " " . $this->name;
+                }
             }
             // Awakened
             elseif ($this->awakens_from != ""){

+ 21 - 1
application/helper/HTML_Helper.php

@@ -73,8 +73,28 @@
             }
             $html = "";
             if ($k->awakens_from == "" && $k->awakens_to == ""){
+                if ($k->name == "Devilmon"){
+                    error_log("DBG DEVILMON:");
+                    error_log("ARCHETYPE: " . $k->archetype . "(" . ARCHETYPE_ID::MATERIAL . ")");
+                    error_log("ELEMENT: " . $k->element . "(" . ELEMENT_ID::DARK . ")");
+                }
                 // No to, no from, silver monster.
-                $star_class ="star_silver";
+                if ($k->base_stars >= 4){
+                    // SFV Collab event units, always awakened.
+                    $star_class = "star_purple";
+                }
+                elseif($k->archetype == ARCHETYPE_ID::MATERIAL && $k->element == ELEMENT_ID::LIGHT){
+                    // Rainbowmon, always awakened
+                    $star_class = "star_purple";
+                }
+                elseif($k->archetype == ARCHETYPE_ID::MATERIAL && $k->element == ELEMENT_ID::DARK){
+                    // Devilmon, always unawakened
+                    $star_class = "star_silver";
+                }
+                else{
+                    // Unawakeable monster
+                    $star_class = "star_silver";
+                }
             }
             elseif ($k->awakens_from != ""){
                 // Already awakened

BIN=BIN
application/sw.sqlite


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 17480 - 23080
install_data/install_base.sql


BIN=BIN
public/img/skill/00003217.png


BIN=BIN
public/img/skill/00003218.png


BIN=BIN
public/img/skill/00013716.png


BIN=BIN
public/img/skill/00013901.png


BIN=BIN
public/img/skill/00013902.png


BIN=BIN
public/img/skill/00013903.png


BIN=BIN
public/img/skill/00013904.png


BIN=BIN
public/img/skill/00013905.png


BIN=BIN
public/img/skill/00013906.png


BIN=BIN
public/img/skill/00013907.png


BIN=BIN
public/img/skill/00013908.png


BIN=BIN
public/img/skill/00013909.png


BIN=BIN
public/img/skill/00013910.png


BIN=BIN
public/img/skill/00013911.png


BIN=BIN
public/img/skill/00013912.png


BIN=BIN
public/img/skill/00013913.png


BIN=BIN
public/img/skill/00013914.png


BIN=BIN
public/img/skill/00013915.png


BIN=BIN
public/img/skill/00013916.png


BIN=BIN
public/img/skill/00013917.png


BIN=BIN
public/img/skill/00013918.png


BIN=BIN
public/img/skill/00013919.png


BIN=BIN
public/img/skill/00014002.png


BIN=BIN
public/img/skill/00014007.png


BIN=BIN
public/img/skill/00014012.png


BIN=BIN
public/img/skill/00014101.png


BIN=BIN
public/img/skill/00014102.png


BIN=BIN
public/img/skill/00014103.png


BIN=BIN
public/img/skill/00014104.png


BIN=BIN
public/img/skill/00014105.png


BIN=BIN
public/img/skill/00014106.png


BIN=BIN
public/img/skill/00014107.png


BIN=BIN
public/img/skill/00014108.png


BIN=BIN
public/img/skill/00014109.png


BIN=BIN
public/img/skill/00014110.png


BIN=BIN
public/img/skill/00014111.png


BIN=BIN
public/img/skill/00014112.png


BIN=BIN
public/img/skill/00014113.png


BIN=BIN
public/img/skill/00014114.png


BIN=BIN
public/img/skill/00014115.png


BIN=BIN
public/img/skill/00014116.png


BIN=BIN
public/img/skill/00014201.png


BIN=BIN
public/img/skill/00014202.png


BIN=BIN
public/img/skill/00014203.png


BIN=BIN
public/img/skill/00014204.png


BIN=BIN
public/img/skill/00014205.png


BIN=BIN
public/img/skill/00014206.png


BIN=BIN
public/img/skill/00014207.png


BIN=BIN
public/img/skill/00014208.png


BIN=BIN
public/img/skill/00014209.png


BIN=BIN
public/img/skill/00014210.png


BIN=BIN
public/img/skill/00014211.png


BIN=BIN
public/img/skill/00014212.png


BIN=BIN
public/img/skill/00014213.png


BIN=BIN
public/img/skill/00014214.png


BIN=BIN
public/img/skill/00014215.png


BIN=BIN
public/img/skill/00014301.png


BIN=BIN
public/img/skill/00014302.png


BIN=BIN
public/img/skill/00014303.png


BIN=BIN
public/img/skill/00014304.png


BIN=BIN
public/img/skill/00014305.png


BIN=BIN
public/img/skill/00014306.png


BIN=BIN
public/img/skill/00014307.png


BIN=BIN
public/img/skill/00014308.png


BIN=BIN
public/img/skill/00014309.png


BIN=BIN
public/img/skill/00014310.png


BIN=BIN
public/img/skill/00014311.png


BIN=BIN
public/img/skill/00014312.png


BIN=BIN
public/img/skill/00014313.png


BIN=BIN
public/img/skill/00014314.png


BIN=BIN
public/img/skill/00014315.png


BIN=BIN
public/img/skill/00014401.png


BIN=BIN
public/img/skill/00014402.png


BIN=BIN
public/img/skill/00014403.png


BIN=BIN
public/img/skill/00014404.png


BIN=BIN
public/img/skill/00014405.png


BIN=BIN
public/img/skill/00014406.png


BIN=BIN
public/img/skill/00014407.png


BIN=BIN
public/img/skill/00014408.png


BIN=BIN
public/img/skill/00014409.png


BIN=BIN
public/img/skill/00014410.png


BIN=BIN
public/img/skill/00014411.png


BIN=BIN
public/img/skill/00014412.png


BIN=BIN
public/img/skill/00014413.png


BIN=BIN
public/img/skill/00014414.png


BIN=BIN
public/img/skill/00014415.png


BIN=BIN
public/img/skill/00014416.png


BIN=BIN
public/img/skill/00014417.png


BIN=BIN
public/img/skill/00014418.png


BIN=BIN
public/img/skill/00014419.png


BIN=BIN
public/img/skill/00014502.png


BIN=BIN
public/img/skill/00014507.png


BIN=BIN
public/img/skill/00014512.png


BIN=BIN
public/img/skill/00014601.png


BIN=BIN
public/img/skill/00014602.png


BIN=BIN
public/img/skill/00014603.png


Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio