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@@ -177,250 +177,259 @@
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global $db;
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global $db;
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- $s = "
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- SELECT
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- id,
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- uid,
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- dtime,
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- area_type,
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- area,
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- stage,
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- difficulty,
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- win,
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- time,
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- mana,
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- energy,
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- crystal,
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- honor_points,
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- guild_points,
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- helper,
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- score,
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- rank
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- FROM run
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- WHERE id = $id;
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- ";
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- $q = $db->query($s);
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- $r = $q->fetchArray(SQLITE3_ASSOC);
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- $this->id = $r["id"];
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- $this->uid = $r["uid"];
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- $this->dtime = $r["dtime"];
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- $this->area = new K_Area($r["area"], $r["area_type"]);
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- $this->stage = $r["stage"];
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- $this->difficulty = $r["difficulty"];
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- $this->win = $r["win"];
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- $this->time = $r["time"];
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- $this->mana = $r["mana"];
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- $this->energy = $r["energy"];
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- $this->crystal = $r["crystal"];
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- $this->honor_points = $r["honor_points"];
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- $this->guild_points = $r["guild_points"];
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- $this->helper = $r["helper"];
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- $this->score = $r["score"];
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- $this->rank = $r["rank"];
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- $s = "
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- SELECT
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- unit,
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- k_unit,
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- (SELECT count(id) FROM unit WHERE unit.id = run_party.unit) AS owned,
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- leader,
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- front
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- FROM run_party
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- WHERE run = $id
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- ORDER BY
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- front DESC,
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- leader DESC;
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- ";
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- $q = $db->query($s);
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- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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- if ($r["owned"] > 0){
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- array_push($this->party, new Unit($r["unit"], false));
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+ $statement = $db->prepare("
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+ SELECT
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+ id,
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+ uid,
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+ dtime,
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+ area_type,
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+ area,
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+ stage,
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+ difficulty,
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+ win,
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+ time,
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+ mana,
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+ energy,
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+ crystal,
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+ honor_points,
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+ guild_points,
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+ helper,
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+ score,
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+ rank
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+ FROM run
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+ WHERE id = :id;
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+ ");
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+ $statement->bindValue(':id', $id, SQLITE3_INTEGER);
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+ $r = $statement->execute()->fetchArray(SQLITE3_ASSOC);
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+ if ($r){
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+ $this->id = $r["id"];
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+ $this->uid = $r["uid"];
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+ $this->dtime = $r["dtime"];
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+ $this->area = new K_Area($r["area"], $r["area_type"]);
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+ $this->stage = $r["stage"];
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+ $this->difficulty = $r["difficulty"];
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+ $this->win = $r["win"];
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+ $this->time = $r["time"];
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+ $this->mana = $r["mana"];
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+ $this->energy = $r["energy"];
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+ $this->crystal = $r["crystal"];
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+ $this->honor_points = $r["honor_points"];
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+ $this->guild_points = $r["guild_points"];
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+ $this->helper = $r["helper"];
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+ $this->score = $r["score"];
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+ $this->rank = $r["rank"];
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+ $statement = $db->prepare("
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+ SELECT
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+ unit,
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+ k_unit,
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+ (SELECT count(id) FROM unit WHERE unit.id = run_party.unit) AS owned,
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+ leader,
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+ front
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+ FROM run_party
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+ WHERE run = :run
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+ ORDER BY
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+ front DESC,
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+ leader DESC;
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+ ");
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+ $statement->bindValue(':run', $id, SQLITE3_INTEGER);
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+ $q = $statement->execute();
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+ while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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+ if ($r["owned"] > 0){
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+ array_push($this->party, new Unit($r["unit"], false));
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+ }
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+ else{
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+ array_push($this->party, new K_Unit($r["k_unit"], false));
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+ }
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+ if ($r["leader"] == 1){
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+ $this->leader = $r["unit"];
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+ }
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+ if ($r["front"] == 1){
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+ array_push($this->frontline, $r["unit"]);
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+ }
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}
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}
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- else{
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- array_push($this->party, new K_Unit($r["k_unit"], false));
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+ $statement = $db->prepare("
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+ SELECT
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+ item,
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+ amount
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+ FROM run_drop_item
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+ WHERE run = :run;
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+ ");
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+ $statement->bindValue(':run', $this->id, SQLITE3_INTEGER);
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+ $q = $statement->execute();
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+ while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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+ $i = new Inventory($r["item"]);
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+ $i->amount = $r["amount"];
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+ array_push($this->item, $i);
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}
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}
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- if ($r["leader"] == 1){
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- $this->leader = $r["unit"];
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+ $statement = $db->prepare("
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+ SELECT unit
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+ FROM run_drop_unit
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+ WHERE run = :run;
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+ ");
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+ $statement->bindValue(':run', $this->id, SQLITE3_INTEGER);
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+ $q = $statement->execute();
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+ while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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+ array_push($this->unit, new K_Unit($r["unit"]));
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}
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}
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- if ($r["front"] == 1){
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- array_push($this->frontline, $r["unit"]);
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+ $statement = $db->prepare("
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+ SELECT unit
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+ FROM run_drop_sd
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+ WHERE run = :run;
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+ ");
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+ $statement->bindValue(':run', $this->id, SQLITE3_INTEGER);
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+ $q = $statement->execute();
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+ while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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+ array_push($this->sd, new K_Unit($r["unit"]));
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}
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}
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- }
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- $s = "
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- SELECT
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- item,
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- amount
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- FROM run_drop_item
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- WHERE run = $this->id;
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- ";
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- $q = $db->query($s);
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- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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- $i = new Inventory($r["item"]);
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- $i->amount = $r["amount"];
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- array_push($this->item, $i);
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- }
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- $s = "
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- SELECT unit
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- FROM run_drop_unit
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- WHERE run = $this->id;
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- ";
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- $q = $db->query($s);
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- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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- array_push($this->unit, new K_Unit($r["unit"]));
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- }
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- $s = "
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- SELECT unit
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- FROM run_drop_sd
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- WHERE run = $this->id;
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- ";
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- $q = $db->query($s);
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- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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- array_push($this->sd, new K_Unit($r["unit"]));
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- }
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- $s = "
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- SELECT
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- unit,
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- amount
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- FROM run_drop_unit_pieces
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- WHERE run = $this->id;
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- ";
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- $q = $db->query($s);
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- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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- $i = [
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- "unit" => new K_Unit($r["unit"]),
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- "amount" => $r["amount"]
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- ];
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- array_push($this->unit_piece, $i);
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- }
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- $s = "
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- SELECT amount
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- FROM run_drop_shapeshifting
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- WHERE run = $this->id;
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- ";
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- $q = $db->query($s);
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- $r = $q->fetchArray(SQLITE3_ASSOC);
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- if ($r){
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- $this->shapeshifting = $r["amount"];
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- }
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- $s = "
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- SELECT
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- id,
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- type,
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- slot,
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- stars,
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- ancient,
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- quality,
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- value,
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- efficiency,
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- main_stat,
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- main_stat_value,
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- innate_stat,
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- innate_stat_value,
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- substat_1,
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- substat_1_value,
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- substat_2,
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- substat_2_value,
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- substat_3,
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- substat_3_value,
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- substat_4,
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- substat_4_value
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- FROM run_drop_rune
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- WHERE run = $this->id;
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- ";
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- $q = $db->query($s);
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- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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- $rune = new Rune($r["id"]);
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- if (!isset($rune->id)){
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- $rune->id = $r["id"];
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- $rune->level = 0;
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- $rune->assigned_to = null;
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- $rune->type = new K_Rune_Set($r["type"]);
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- $rune->slot = $r["slot"];
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- $rune->stars = $r["stars"];
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- $rune->ancient = $r["ancient"];
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- $rune->quality = $r["quality"];
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- $rune->original_quality = $r["quality"];
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- $rune->value = $r["value"];
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- $rune->value = 0;
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- $rune->efficiency = $r["efficiency"];
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- // TODO: Calculate?
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- $rune->max_efficiency = $r["efficiency"];
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- $rune->main_stat = $r["main_stat"];
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- $rune->main_stat_value = $r["main_stat_value"];
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- $rune->innate_stat = $r["innate_stat"];
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- $rune->innate_stat_value = $r["innate_stat_value"];
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- $rune->substat_1 = $r["substat_1"];
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- $rune->substat_1_value = $r["substat_1_value"];
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- $rune->substat_1_enchant = 0;
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- $rune->substat_1_grind = 0;
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- $rune->substat_2 = $r["substat_2"];
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- $rune->substat_2_value = $r["substat_2_value"];
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- $rune->substat_2_enchant = 0;
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- $rune->substat_2_grind = 0;
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- $rune->substat_3 = $r["substat_3"];
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- $rune->substat_3_value = $r["substat_3_value"];
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- $rune->substat_3_enchant = 0;
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- $rune->substat_3_grind = 0;
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- $rune->substat_4 = $r["substat_4"];
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- $rune->substat_4_value = $r["substat_4_value"];
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- $rune->substat_4_enchant = 0;
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- $rune->substat_4_grind = 0;
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- $rune->refresh_names();
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+ $statement = $db->prepare("
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+ SELECT
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+ unit,
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+ amount
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+ FROM run_drop_unit_pieces
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+ WHERE run = :run;
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+ ");
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+ $statement->bindValue(':run', $this->id, SQLITE3_INTEGER);
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+ $q = $statement->execute();
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+ while ($r = $q->fetchArray(SQLITE3_ASSOC)){
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+ $i = [
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+ "unit" => new K_Unit($r["unit"]),
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+ "amount" => $r["amount"]
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+ ];
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+ array_push($this->unit_piece, $i);
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}
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}
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- array_push($this->rune, $rune);
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- }
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- $s = "
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- SELECT
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- run_drop_enchantment.id AS id,
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- type,
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- run_drop_enchantment.quality AS quality,
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- rune,
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- run_drop_enchantment.stat AS stat,
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- value,
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- k_enchantment_type.inmemorial AS inmemorial,
|
|
|
|
|
- k_enchantment_type.ancient AS ancient,
|
|
|
|
|
- k_enchantment_range.min AS min,
|
|
|
|
|
- k_enchantment_range.max AS max
|
|
|
|
|
- FROM
|
|
|
|
|
- run_drop_enchantment,
|
|
|
|
|
- k_enchantment_type,
|
|
|
|
|
- k_enchantment_range
|
|
|
|
|
- WHERE
|
|
|
|
|
- run = $this->id AND
|
|
|
|
|
- run_drop_enchantment.type = k_enchantment_type.id AND
|
|
|
|
|
- k_enchantment_type.gem = k_enchantment_range.gem AND
|
|
|
|
|
- k_enchantment_type.gem = k_enchantment_range.gem AND
|
|
|
|
|
- k_enchantment_type.ancient = k_enchantment_range.ancient AND
|
|
|
|
|
- run_drop_enchantment.quality = k_enchantment_range.quality AND
|
|
|
|
|
- run_drop_enchantment.stat = k_enchantment_range.stat;
|
|
|
|
|
- ;
|
|
|
|
|
- ";
|
|
|
|
|
- $q = $db->query($s);
|
|
|
|
|
- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
|
|
|
|
|
- $enchantment = new Enchantment($r["id"]);
|
|
|
|
|
- if (!isset($enchantment->id)){
|
|
|
|
|
- $enchantment->id = $r["id"];
|
|
|
|
|
- if ($r["type"] == CRAFT_ID::ENCHANT_GEM || $r["type"] == CRAFT_ID::IMMEMORIAL_GEM){
|
|
|
|
|
- $enchantment->gem = 1;
|
|
|
|
|
|
|
+ $statement = $db->prepare("
|
|
|
|
|
+ SELECT amount
|
|
|
|
|
+ FROM run_drop_shapeshifting
|
|
|
|
|
+ WHERE run = :run;
|
|
|
|
|
+ ");
|
|
|
|
|
+ $statement->bindValue(':run', $this->id, SQLITE3_INTEGER);
|
|
|
|
|
+ $q = $statement->execute();
|
|
|
|
|
+ $r = $q->fetchArray(SQLITE3_ASSOC);
|
|
|
|
|
+ if ($r){
|
|
|
|
|
+ $this->shapeshifting = $r["amount"];
|
|
|
|
|
+ }
|
|
|
|
|
+ $statement = $db->prepare("
|
|
|
|
|
+ SELECT
|
|
|
|
|
+ id,
|
|
|
|
|
+ type,
|
|
|
|
|
+ slot,
|
|
|
|
|
+ stars,
|
|
|
|
|
+ ancient,
|
|
|
|
|
+ quality,
|
|
|
|
|
+ value,
|
|
|
|
|
+ efficiency,
|
|
|
|
|
+ main_stat,
|
|
|
|
|
+ main_stat_value,
|
|
|
|
|
+ innate_stat,
|
|
|
|
|
+ innate_stat_value,
|
|
|
|
|
+ substat_1,
|
|
|
|
|
+ substat_1_value,
|
|
|
|
|
+ substat_2,
|
|
|
|
|
+ substat_2_value,
|
|
|
|
|
+ substat_3,
|
|
|
|
|
+ substat_3_value,
|
|
|
|
|
+ substat_4,
|
|
|
|
|
+ substat_4_value
|
|
|
|
|
+ FROM run_drop_rune
|
|
|
|
|
+ WHERE run = :run;
|
|
|
|
|
+ ");
|
|
|
|
|
+ $statement->bindValue(':run', $this->id, SQLITE3_INTEGER);
|
|
|
|
|
+ $q = $statement->execute();
|
|
|
|
|
+ while ($r = $q->fetchArray(SQLITE3_ASSOC)){
|
|
|
|
|
+ $rune = new Rune($r["id"]);
|
|
|
|
|
+ if (!isset($rune->id)){
|
|
|
|
|
+ $rune->id = $r["id"];
|
|
|
|
|
+ $rune->level = 0;
|
|
|
|
|
+ $rune->assigned_to = null;
|
|
|
|
|
+ $rune->type = new K_Rune_Set($r["type"]);
|
|
|
|
|
+ $rune->slot = $r["slot"];
|
|
|
|
|
+ $rune->stars = $r["stars"];
|
|
|
|
|
+ $rune->ancient = $r["ancient"];
|
|
|
|
|
+ $rune->quality = $r["quality"];
|
|
|
|
|
+ $rune->original_quality = $r["quality"];
|
|
|
|
|
+ $rune->value = $r["value"];
|
|
|
|
|
+ $rune->value = 0;
|
|
|
|
|
+ $rune->efficiency = $r["efficiency"];
|
|
|
|
|
+ // TODO: Calculate?
|
|
|
|
|
+ $rune->max_efficiency = $r["efficiency"];
|
|
|
|
|
+ $rune->main_stat = $r["main_stat"];
|
|
|
|
|
+ $rune->main_stat_value = $r["main_stat_value"];
|
|
|
|
|
+ $rune->innate_stat = $r["innate_stat"];
|
|
|
|
|
+ $rune->innate_stat_value = $r["innate_stat_value"];
|
|
|
|
|
+ $rune->substat_1 = $r["substat_1"];
|
|
|
|
|
+ $rune->substat_1_value = $r["substat_1_value"];
|
|
|
|
|
+ $rune->substat_1_enchant = 0;
|
|
|
|
|
+ $rune->substat_1_grind = 0;
|
|
|
|
|
+ $rune->substat_2 = $r["substat_2"];
|
|
|
|
|
+ $rune->substat_2_value = $r["substat_2_value"];
|
|
|
|
|
+ $rune->substat_2_enchant = 0;
|
|
|
|
|
+ $rune->substat_2_grind = 0;
|
|
|
|
|
+ $rune->substat_3 = $r["substat_3"];
|
|
|
|
|
+ $rune->substat_3_value = $r["substat_3_value"];
|
|
|
|
|
+ $rune->substat_3_enchant = 0;
|
|
|
|
|
+ $rune->substat_3_grind = 0;
|
|
|
|
|
+ $rune->substat_4 = $r["substat_4"];
|
|
|
|
|
+ $rune->substat_4_value = $r["substat_4_value"];
|
|
|
|
|
+ $rune->substat_4_enchant = 0;
|
|
|
|
|
+ $rune->substat_4_grind = 0;
|
|
|
|
|
+ $rune->refresh_names();
|
|
|
|
|
+ }
|
|
|
|
|
+ array_push($this->rune, $rune);
|
|
|
|
|
+ }
|
|
|
|
|
+ $statement = $db->prepare("
|
|
|
|
|
+ SELECT
|
|
|
|
|
+ run_drop_enchantment.id AS id,
|
|
|
|
|
+ type,
|
|
|
|
|
+ run_drop_enchantment.quality AS quality,
|
|
|
|
|
+ rune,
|
|
|
|
|
+ run_drop_enchantment.stat AS stat,
|
|
|
|
|
+ value,
|
|
|
|
|
+ k_enchantment_type.inmemorial AS inmemorial,
|
|
|
|
|
+ k_enchantment_type.ancient AS ancient,
|
|
|
|
|
+ k_enchantment_range.min AS min,
|
|
|
|
|
+ k_enchantment_range.max AS max
|
|
|
|
|
+ FROM
|
|
|
|
|
+ run_drop_enchantment,
|
|
|
|
|
+ k_enchantment_type,
|
|
|
|
|
+ k_enchantment_range
|
|
|
|
|
+ WHERE
|
|
|
|
|
+ run = :run AND
|
|
|
|
|
+ run_drop_enchantment.type = k_enchantment_type.id AND
|
|
|
|
|
+ k_enchantment_type.gem = k_enchantment_range.gem AND
|
|
|
|
|
+ k_enchantment_type.gem = k_enchantment_range.gem AND
|
|
|
|
|
+ k_enchantment_type.ancient = k_enchantment_range.ancient AND
|
|
|
|
|
+ run_drop_enchantment.quality = k_enchantment_range.quality AND
|
|
|
|
|
+ run_drop_enchantment.stat = k_enchantment_range.stat;
|
|
|
|
|
+ ");
|
|
|
|
|
+ $statement->bindValue(':run', $this->id, SQLITE3_INTEGER);
|
|
|
|
|
+ $q = $statement->execute();
|
|
|
|
|
+ while ($r = $q->fetchArray(SQLITE3_ASSOC)){
|
|
|
|
|
+ $enchantment = new Enchantment($r["id"]);
|
|
|
|
|
+ if (!isset($enchantment->id)){
|
|
|
|
|
+ $enchantment->id = $r["id"];
|
|
|
|
|
+ if ($r["type"] == CRAFT_ID::ENCHANT_GEM || $r["type"] == CRAFT_ID::IMMEMORIAL_GEM){
|
|
|
|
|
+ $enchantment->gem = 1;
|
|
|
|
|
+ }
|
|
|
|
|
+ else{
|
|
|
|
|
+ $enchantment->gem = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ $enchantment->quality = $r["quality"];
|
|
|
|
|
+ $enchantment->value = 0;
|
|
|
|
|
+ $enchantment->stat = $r["stat"];
|
|
|
|
|
+ $enchantment->ancient = $r["ancient"];
|
|
|
|
|
+ $enchantment->inmemorial = $r["inmemorial"];
|
|
|
|
|
+ $enchantment->rune = new K_Rune_Set($r["rune"]);
|
|
|
|
|
+ $enchantment->min = $r["min"];
|
|
|
|
|
+ $enchantment->max = $r["max"];
|
|
|
|
|
+ $enchantment->value = $r["value"];
|
|
|
|
|
+ $enchantment->amount = 0;
|
|
|
|
|
+ $enchantment->refresh_names();
|
|
|
}
|
|
}
|
|
|
else{
|
|
else{
|
|
|
- $enchantment->gem = 0;
|
|
|
|
|
|
|
+ $enchantment->amount = 0;
|
|
|
}
|
|
}
|
|
|
- $enchantment->quality = $r["quality"];
|
|
|
|
|
- $enchantment->value = 0;
|
|
|
|
|
- $enchantment->stat = $r["stat"];
|
|
|
|
|
- $enchantment->ancient = $r["ancient"];
|
|
|
|
|
- $enchantment->inmemorial = $r["inmemorial"];
|
|
|
|
|
- $enchantment->rune = new K_Rune_Set($r["rune"]);
|
|
|
|
|
- $enchantment->min = $r["min"];
|
|
|
|
|
- $enchantment->max = $r["max"];
|
|
|
|
|
- $enchantment->value = $r["value"];
|
|
|
|
|
- $enchantment->amount = 0;
|
|
|
|
|
- $enchantment->refresh_names();
|
|
|
|
|
- }
|
|
|
|
|
- else{
|
|
|
|
|
- $enchantment->amount = 0;
|
|
|
|
|
|
|
+ array_push($this->enchantment, $enchantment);
|
|
|
}
|
|
}
|
|
|
- array_push($this->enchantment, $enchantment);
|
|
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|