optimize_count_runes_for_sets.c 4.7 KB

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  1. /*
  2. * This file is part of RuneOptimizer.
  3. *
  4. * RuneOptimizer is free software: you can redistribute it and/or modify it
  5. * under the terms of the GNU General Public License as published by the Free
  6. * Software Foundation, either version 3 of the License, or (at your option)
  7. * any later version.
  8. *
  9. * RuneOptimizer is distributed in the hope that it will be useful, but WITHOUT
  10. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11. * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
  12. * more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along with
  15. * RuneOptimizer. If not, see <https://www.gnu.org/licenses/>.
  16. */
  17. /**
  18. * @file optimize_count_runes_for_sets.c
  19. * Implementation of optimize_count_runes_for_sets.
  20. */
  21. unsigned char optimize_count_runes_for_sets(
  22. unsigned char sets[3], Rune_Set_Count *requested_set_count
  23. ){
  24. requested_set_count->energy = 0;
  25. requested_set_count->guard = 0;
  26. requested_set_count->swift = 0;
  27. requested_set_count->blade = 0;
  28. requested_set_count->rage = 0;
  29. requested_set_count->focus = 0;
  30. requested_set_count->endure = 0;
  31. requested_set_count->fatal = 0;
  32. requested_set_count->despair = 0;
  33. requested_set_count->vampire = 0;
  34. requested_set_count->violent = 0;
  35. requested_set_count->nemesis = 0;
  36. requested_set_count->will = 0;
  37. requested_set_count->shield = 0;
  38. requested_set_count->revenge = 0;
  39. requested_set_count->destroy = 0;
  40. requested_set_count->fight = 0;
  41. requested_set_count->determination = 0;
  42. requested_set_count->enhance = 0;
  43. requested_set_count->accuracy = 0;
  44. requested_set_count->tolerance = 0;
  45. char total_requested_runes = 0;
  46. for (int i = 0; i < 3; i ++){
  47. switch (sets[i]){
  48. case ENERGY:
  49. requested_set_count->energy += 2;
  50. total_requested_runes += 2;
  51. break;
  52. case GUARD:
  53. requested_set_count->guard += 2;
  54. total_requested_runes += 2;
  55. break;
  56. case SWIFT:
  57. requested_set_count->swift += 4;
  58. total_requested_runes += 4;
  59. break;
  60. case BLADE:
  61. requested_set_count->blade += 2;
  62. total_requested_runes += 2;
  63. break;
  64. case RAGE:
  65. requested_set_count->rage += 4;
  66. total_requested_runes += 4;
  67. break;
  68. case FOCUS:
  69. requested_set_count->focus += 2;
  70. total_requested_runes += 2;
  71. break;
  72. case ENDURE:
  73. requested_set_count->endure += 2;
  74. total_requested_runes += 2;
  75. break;
  76. case FATAL:
  77. requested_set_count->fatal += 4;
  78. total_requested_runes += 4;
  79. break;
  80. case DESPAIR:
  81. requested_set_count->despair += 4;
  82. total_requested_runes += 4;
  83. break;
  84. case VAMPIRE:
  85. requested_set_count->vampire += 4;
  86. total_requested_runes += 4;
  87. break;
  88. case VIOLENT:
  89. requested_set_count->violent += 4;
  90. total_requested_runes += 4;
  91. break;
  92. case NEMESIS:
  93. requested_set_count->nemesis += 2;
  94. total_requested_runes += 2;
  95. break;
  96. case WILL:
  97. requested_set_count->will += 2;
  98. total_requested_runes += 2;
  99. break;
  100. case SHIELD:
  101. requested_set_count->shield += 2;
  102. total_requested_runes += 2;
  103. break;
  104. case REVENGE:
  105. requested_set_count->revenge += 2;
  106. total_requested_runes += 2;
  107. break;
  108. case DESTROY:
  109. requested_set_count->destroy += 2;
  110. total_requested_runes += 2;
  111. break;
  112. case FIGHT:
  113. requested_set_count->fight += 2;
  114. total_requested_runes += 2;
  115. break;
  116. case DETERMINATION:
  117. requested_set_count->determination += 2;
  118. total_requested_runes += 2;
  119. break;
  120. case ENHANCE:
  121. requested_set_count->enhance += 2;
  122. total_requested_runes += 2;
  123. break;
  124. case ACCURACY:
  125. requested_set_count->accuracy += 2;
  126. total_requested_runes += 2;
  127. break;
  128. case TOLERANCE:
  129. requested_set_count->tolerance += 2;
  130. total_requested_runes += 2;
  131. break;
  132. }
  133. }
  134. return total_requested_runes;
  135. }